![]() Normal is the standard difficulty option, and is described as being designed for those who wish to enjoy the battles as well as the story. For player characters, a final damage calculation step that modifies damage received is based on the current difficulty: Easy is a x0.4 reduction. The main change in this mode is that enemies have the lowest HP, and are faster to defeat. ![]() Classic is not available for Hard difficulty in any version.Įasy difficulty is the basic setting and is described as being designed for those who wish to experience the story of Final Fantasy VII Remake without worrying about battles. Intergrade adds the "Normal (Classic)" difficulty and renames the original Classic to "Easy (Classic)". Though players can input controls at any time to take over, the actions of characters will otherwise be automated.Ĭlassic is only available for Easy in the original release. ![]() It provides the same difficulty settings as the difficulty it modifies, but automates all combat actions except for entering commands in the commands menu. Classic is a modifier to the Easy and Normal difficulties that more closely resembles the original Final Fantasy VII. ![]()
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December 2022
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